Shop Mobile More Submit  Join Login
About Deviant Artist Member SeanMale/United States Recent Activity
Deviant for 10 Years
Needs Premium Membership
Statistics 444 Deviations 8,048 Comments 53,741 Pageviews

Newest Deviations

Random Favourites


It's not a hard concept, you fight what you can fight and you ideally fight what you can win.  You usually don't start a fight with the intention of losing and you usually try to avoid fights you know you're likely to lose.  It's called "picking your battles" and it's the most basic strategy humans employ in their day-to-day lives.

There are a lot of things I don't like in the world.  I'm not going to list them.  Suffice to say most of them I can absolutely nothing about.  Most of what is lift of the list are things I can do something about, but will make absolutely no difference in the larger scope of things.  What remains is a fairly short list of things I can actually do something about and will have an impact, even a small one.

So what am I complaining about?  I'm complaining about people who think I shouldn't pick my battles.  People who think I should be fighting every little hopeless battle on the planet.  I don't like Wal-Mart buying things from China?  Well how dare I support the petroleum industry by driving to the store at all!  What I don't like the oil industry?  Well how dare I live in the modern age and own a computer!

Seriously, I'm really not very happy about all of these things, but I'm limited by the fact that living in a little hippie commune in the middle of the woods ISN'T HELPING.  In fact, it's not doing much of anything!  Most hippie communes are even more disgusting than civilized society.  I may not be able to buy a hybrid car and summon whales to ride instead of taking a boat or call upon my Entish friends to destroy the bourgeois or whatever because I'm not fucking Namor or something. 

That doesn't mean that the things I can fight are meaningless or not worth the effort.  Even if they don't matter to you they matter to me, and guess whose opinion matters the most to me?  NOT FUCKING YOURS ASSHOLE.


United States
Current Residence: Arcata, CA
Favourite genre of music: rock
Favourite photographer: another fine question
Favourite style of art: B&W or 3D CG
Operating System: Windows XP Home
MP3 player of choice: Winamp(if you mean software)
Shell of choice: green? well, red is better.
Wallpaper of choice: the one I have up
Skin of choice: I like skin of all colors!
Favourite cartoon character: Hexadecimal
Personal Quote: But...thats like Ghandi sellng machine guns!!
One of the hallmarks of poor character development is contradiction, indeed internal consistency is paramount in writing as a whole, not just for characters, but today we're going to focus on characters.  Now, don't think that I'm saying it's poor character development for an otherwise "nice" character to develop into a greedy, sadistic or otherwise "not nice" person, that's fine and dandy.  The trick there is simply providing suitable reasons for a nice character to become a not-nice one.  Do bad things happen to them?  To their loved ones?  Is their worldview shattered in one single event or do a long string of events slowly wear them down?  There's plenty of reasons for a nice character to become a not-nice one. 

What becomes a problem is when your character begins with, or develops contradictory traits.  That's not to say all contradictory traits are automatically bad, humans and any fantasy species whose brain is remotely humanoid are often contradictory.  Doublethink is a hallmark of the human condition, consider those times you've heard a racist or a sexist say "But by best friend is a *category I hate otherwise*."  As natural aspects of humanity, it is not unsurprising for a character to possess a few of these.  Emphasis on few.  Writing becomes exponentially worse the more of these traits a character possesses.  Of course, as I said internal consistency is important, and it is not unusual for a character to be one way in one situation, and another in a different one.  This is not contradictory. 

The worst part of contradictory traits is simply that it closes off routes for development.  Take the Sims for example.  In it your character can possess only 5 traits, and with a special perk, a 6th.  Yet there are hundreds of traits in the game.  You may over time, move from one trait to another, and this is good.  Humans are limited.  They can only be so many things at any given time.  A poor example can also be found in the Sims, the Lifetime Rewards.  Through them your character can gain any number of "special traits", and keep gaining more and more and more until there are none left!  Which is precisely the problem.  The more traits you gain, the less remain to be gained, and thus, the less room your character has to become developed.

Development does not always mean improvement, nor does it mean change.  The more a character develops, the more dead-set in their ways they can become, just as the more developed a character becomes, the more open to new ideas they can be!  Going from being casually negative towards a certain group of people to being outright bigoted, even violent against them would by most be regarded as NOT an improvement, not even change by some.  And yet, it is.  There is no reason for a character to always become a better person, while those stories are heartwarming and often make for good moral teaching stories, a character who does not become a better person is not therefore, a bad character.  You know the kind, the guy you "love to hate".  They're a jerk, they run their mouth, they're racist, they're arrogant and may even become more and more of those things as the story progresses.  This does not by any means prevent them from being well written or good characters, they're just not ones you like.

But I digress.  The character who becomes more set in their ways, does not "grow" in the usual sense can and often is a great character to write, but it can also be very poorly written.  It's not about saying "no" to everything and never changing or growing or improving.  It's a certain sort of self-righteousness that when presented for an opportunity for growth or change, they scoff and turn away, and successively over time the idea that they are always right becomes more deeply rooted as they see specific instances of people "trying new things" failing and getting hurt for it.

So how is this related to contrary traits?  Well, even though Bob the asshole here never gained any, his character still developed.  Chances were presented to him and while he gained nothing new, he didn't lost anything either.  A character with contrary traits is prevented from following through on developmental opportunities.  They're nice, and they're mean.  They're an extrovert, and a loner.  They're generous, but envious.  These kinds of characters, and I'm sure you've seen them, when presented with opportunities, simply can't take them up.  They've already gained what that situation would provide them.  Which means they don't grow, they don't develop, they never have a change to change, improve, worsen, nothing, they already are.

This is perhaps, the biggest marker of the Mary-Sue and bad writing: the character who never develops.  When presented with things, they've already got what they need.  The situation is but a minor irritation and at the end of the day, they're right back to where they began.  They're not nicer or meaner, they're not more or less generous, they're exactly as they were before. 

And please don't excuse your Mary-Sue with the reasoning that they are so unfathomably inhuman, so unrelatably powerful, so unimaginably talented that we, the poor reader, simply can't grasp them.  Well, if your reader can't grasp them, why the fuck are you writing about them?  If the reader can't connect with the character, they're not going to be much interested in their not-adventures, their not-trials and their not-tribulations.  Humans are naturally contradictory to some degree, but when that degree becomes so extreme that the character possesses nearly every trait, exists at every angle, thinks from every perspective, it just becomes boring.

It is not what a character can do that makes them interesting, but what a character can't do.  How a character manages to deal with difficulty or challenges is most interesting when they do not already possess the skills/tools/abilities/talent to handle the situation. 

So next time you write or draw a character, don't think about what they're good at, think about what they're not.  Because that is what will make them interesting to the viewer/reader.  To be deep: It is in our limitations that we find success.
  • Mood: Artistic
  • Listening to: Brian Tyler - TFP Soundtrack
  • Reading: MMOC forums
  • Watching: History of the USSR put to Tetris
  • Playing: TERA
  • Eating: Cup o'Noodles
  • Drinking: Cup o'Noodles

AdCast - Ads from the Community



Add a Comment:
GeekingsCards Featured By Owner Sep 3, 2014  Professional Digital Artist
Thanks for the watch! :)
Shidaku Featured By Owner Sep 3, 2014
You're welcome!  I loved your Transformers/actor cards. 
PillowRabbit Featured By Owner Aug 7, 2014  Hobbyist Traditional Artist

:iconpink-yplz: :iconpink-oplz: :iconpink-uplz: 
:iconpink-aplz: :iconpink-rplz: :iconpink-eplz:
:iconpink-aplz: :iconpink-wplz: :iconpink-eplz: :iconpink-splz: :iconpink-oplz: :iconpink-mplz: :iconpink-eplz:

Never forget that :D :heart:
Shidaku Featured By Owner Aug 7, 2014
Heh, thanks.
LoneStranger Featured By Owner Jun 24, 2014  Hobbyist Writer
Happy birthday.
Shidaku Featured By Owner Jun 24, 2014
Thank you!
LoneStranger Featured By Owner Jun 24, 2014  Hobbyist Writer
JZLobo Featured By Owner May 20, 2014  Hobbyist Writer
Well thankya for the watch.
Shidaku Featured By Owner May 20, 2014
You're welcome, I figured we kept bumping into each other and had similar interests.
JZLobo Featured By Owner May 20, 2014  Hobbyist Writer
Makes sense!
Add a Comment: